Miramiel Blacktalon

The elven ranger Miramiel Blacktalon is the captain of Sandpoint's City Guard. Her rank is well earned as the elf has partaken in many battles to defend the town that eventually became her home.

However in spite of her history of battle and heat-of-battle decision making, Miramiel is ill-experienced in interacting with the public and managing the day to day schedules of a regiment composed mainly of rough-and-tumble humans. Juggling all that responsibility whilst being out of her element has taken its toll on the captain, which some contribute to the Knaves's stranglehold on the town tightening.

Arrival of The Protagonists
The local Thieves Guild growing from a nuisance to a proper threat was a hard struggle for Miramiel, and her resources were spread thin trying to combat this internal issue.

This led to a lapse in her usual by-the-book conduct of the town's business, as three seemingly innocent adventurers had been caught smuggling illicit goods into the city.

Unable to give the issue the time and attention it deserved due to numerous other issues of the city taking her time, the captain made a decision that went against her moral code:

The three smugglers were charged with proving their own innocence by helping the guards uncover the plot the magic crystals were involved in.

Peace Restored
In the end, many members of the Knaves had been put to the sword, and the mastermind behind Sandpoint's perils had been stopped, all thanks to the three adventurers-turned-heroes.

Miramiel was quick to apologize to the three for her rash behavior, and named them champions of Sandpoint, ever honored in the eyes of the town.

Since then, due to the Knaves suffering in numbers and the formation of a rival guild, the captain and her guard has had a lot less troubles to see to.