The Raccoons

Formed by Rook after he, Anton and Ailkrith saved Sandpoint, The Raccoons seek to bring back the honor-among-thieves code that Sandpoint's original Thieves Guild, The Knaves, had abandoned.

Formation and history
The story of The Raccoons begins in the wake of Kastagir's plans to take over Sandpoint with the aid of the Knaves and their unscrupulous leader Gathrian being foiled. The Knaves held no respect for the City Guard and they had brought ruin to the town. The Raccoons sought to counterbalance this and give Sandpoint a Thieves Guild that may not be loved, but at least respected.

While the Knaves had suffered great losses and were only an eerie shadow of the threat they once were, they still outnumber the Raccoons, who currently hold eight members, including three who were mentors of Rook during his time in a now-disbanded Thieves Guild who held the same name.

They perform scouting patrols outside Sandpoint's walls, and feed information to the City Guard under Captain Blacktalon.

In return, their more lawless activities (which are not as severe as those of The Knaves) are begrudgingly ignored by the City Guard, and in open fights between the two guilds, guards often favor on the side of protecting the Raccoons.

Skirmish with The Knaves
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